Lab notebook · Fall 2026

Projects

Things I'm building, breaking, and learning from in SVA's Interaction Design program. New entries most weeks.

5 entries

No. 06 Oct 2026 Physical computing In progress

Abacus

An abacus-style looping sequencer for people who want something tactile and screen-free to play together. Each rod is a step, and the number of translucent discs on it picks the note in a pentatonic scale. Built with a Teensy 4.1, Hall effect sensors, and MIDI.

Exploring: Can rhythm and touch let people make music together without notation?

No. 05 Oct 2026 Code · Game Live · In progress

Serpentine

A big-screen rhythm snake game where you are the snake. Tip your phone to steer and jump for real to clear hurdles, eat gems to grow, and clear five levels, each with its own music. It grew out of Serpentine, a browser game I made with classmates in a group project, and adds eye, chase, and top-down views, a two-player versus mode, and a phone controller that connects peer to peer.

Exploring: What happens when your body becomes the controller?

No. 04 Oct 2026 Code · p5.js Live

Frank & Frazzle

A virtual creature sketch. Frank is a grumpy little monster hiding in a cave who really just needs some sunlight and a hug. Frazzle, his happy blob of a buddy, is just glad to be there. Poke them, feed them glowing mushrooms, and try to get Frazzle to land a hug. Works with a mouse or on a phone.

Exploring: My imagination, really.

No. 03 Oct 2026 Code · Python Playable

Jimothy's Cake-scapades

A choose-your-own-adventure game for the terminal, written in Python. Jimothy, a Seattle raccoon, plans a midnight heist to bring a thrown-out birthday cake home to his family. Pick rooftops or the storm drain, deal with Carl the crow (who never forgets a face), and decide whether to share. Every path ends with a score, the items he's carrying, and any friends he made.

Exploring: How far can while True loops and if statements carry a story?

No. 01 Fall 2026 Writing · Process Ongoing

Physical Computing Blog

Weekly notes, sketches, wins, and wiring mistakes from Physical Computing at SVA.

Exploring: What does learning out loud look like?