Interaction Design MFA Student · School of Visual Arts · New York
I'm Caitlin, a designer growing into a creative technologist through SVA's Interaction Design program. I explore how human-computer interaction can make experiences more inclusive, playful, and connected, on screens and off them.
Latest from the studio
All projects →STEP 1 / 8 · ♩ = 90 · PENTATONIC
Oct 2026 · Physical computing · In progress
Abacus
A tactile looping sequencer. Slide discs onto a rod and the count picks the note, so beginners and experienced players can make music together without notation.
Oct 2026 · Code · Live · In progress
Serpentine
A rhythm snake game for big screens. You are the snake: steer by tilting your phone and jump for real to clear the hurdles.
Oct 2026 · Code · p5.js
Frank & Frazzle
A grumpy cave monster who needs sunlight and a hug, and the happy blob who's just glad to be there. Poke them, feed them glowing mushrooms, and try to land a hug.
Selected work
Case study · Contract product design role
Dyver
Designing a diver's profile page from hiring challenge to MVP, then refining it through beta testing with divers in Bonaire.
Case study · Side project
samesong
Building a social concert app from the name up: brand, onboarding, and motion.
Freelance practice · Since 2022
Singletrack Studio
My freelance design practice, where I've designed websites, products, and brands for universities, startups, athletes, and shops. While school comes first, it's open for the occasional project.
- Colorado School of Mines CurrentUX & web design
- University of Denver UX & web design
- ShyAktive Web, graphic & label design
- Laura Siddall Web & graphic design
- Full Cycle Bikes (now Mike's Bikes) Web, email & graphic design
About
Before SVA, I spent more than seventeen years in the outdoor industry and started Singletrack Studio, a freelance practice in UX, web, and brand design. I'm now in New York pursuing an MFA in Interaction Design, with a focus on creative technology and physical computing.
This semester I've been studying the history of UX and graphical interfaces while looking toward what's next in technology and design. On the making side, I've been drawing inspiration from music, play, and patterns, and exploring those ideas through Arduino and new programming languages, often with AI as a creative partner. For summer 2027, I'm looking for an internship in creative technology or physical computing, ideally at a creative studio, though I'm also open to product design and UX roles, where most of my experience lies.

